Schedule Example

PhaseLectures are divided into 3 Phases, common basic course, technical course and common advanced course.
School CreditStudents will enroll in one the courses from "Game Design", "Game Visual" and "Game Programming", attaining 144 or 180 credits necessary for graduation.
Course SystemFor graduation, students must pass every exam at the and of each phase, with attendance of more than 75%.
CustomizeNew courses may be provided due to customer requests.
Typical Plans
PlanSchool Days
/Week
PeriodNumber of StudentsMethodMerit
SteadySaturday and/or Sunday9 monthsAround 50Business trip every weekStudents can use weekday time for practices
so that they can complete a large sized graduate work.
Suitable for office worker.
CompactFrom Monday to Friday,5 days3 monthsAround 50Long stay in the countryShort period intensive course.
By staying of lecturers in the venue area, can save international transport cost and offer lectures at low tutation fee.

Phase

CourseCommon Basic Lecture
(Phase1)
Technical Lecture
(Phase2)
Advanced Lecture
(Phase3)
Total Academy Hours
Game DesignBasic of Digital Content 1
Basic of Digital Content 2
18x90minGame Design 1
Game Design 2
18x90minGame Design 3
Game Design 4
18x90minGroup Work 1
Group Work 2
18x90min144
Game Visual18x90minGame Visual 1
Game Visual 2
18x90minGame Visual 3
Game Visual 4
18x90min18x90min144
Game Programming18x90minGame Programming 1
Game Programming 2
18x90minGame Programming 3
Game Programming 4
18x90min18x90min144